The SIEP 2.0 project (621487-EPP-1-2020-1-ES-EPPKA3-IPI-SOC-IN), aims to counteract bullying and cyberbullying among young people, with a focus on those with fewer opportunities.

One of the steps counts on the local trainings within the chosen localities to test the methodologies and path the way for a learning process that shape new role models.

These episodes are thought as workshops in which trainers involve teachers and their classes to show tools and methods that the project aims to develop:  

  • “SIEP” – a combination of educational pills and techniques from the Theater of the Oppressed.
  • “Put yourself in my shoes” – An empathic approach to real life situations that

aims to acknowledge the difficulties of those with fewer opportunities.

  • SIEP Game – An educational game (physical and digital formats) with a constructive logic of learning new solutions through game dynamic.

After the training sessions, there is always a moment of sharing. Feedback and thoughts are spoken and debates, specifically between the target groups involved (teachers and students), arise for a mutual constructive understanding of the topic, the methods, and the parts in play.

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